Display Name = "Hall of Envy B1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 360, 37, 6, 8, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 360, 37, 6, 8, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 360, 37, 6, 8, 0])
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Comment(["明かり設定1200400"])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Comment(["明かり設定2160300"])
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    Comment(["明かり設定2160300"])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 364, 5, 23, 8, 0])
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 364, 5, 23, 8, 0])
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 364, 5, 23, 8, 0])
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 364, 5, 23, 8, 0])
    Empty([])

CommonEvent 27
Name = "EV027"

  Page 0
    TintScreen(["Tone(@red=-68.0, @green=-68.0, @blue=0.0, @gray=68.0)", 1, true])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 28
Name = "EV028"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 34
Name = "EV034"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 35
Name = "EV035"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 36
Name = "EV036"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 38
Name = "EV038"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 39
Name = "EV039"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Comment(["明かり設定3300300"])
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    ControlSelfSwitch(["A", 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["\\n<Lily>"])
    ShowText(["I wasn't even allowed to live normally…"])
    ShowText(["Those who have normalcy are enviable…"])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Do I have to listen to this annoying repetition endlessly?"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Mom is strong, so she might not understand..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["Being strong and trying to be strong are different."])
    ShowText(["Struggling to be strong while fighting against my weak self..."])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["...That's what it means to be strong."])
    ConditionalBranch([0, 1005, 0])
      ShowTextAttributes(["alice_fc5", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1006, 0])
      ShowTextAttributes(["alice_fc1", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["Isn't that exactly the theory of the strong...?"])
      ShowText(["Those who can do that are already strong."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 1007, 0])
      ShowTextAttributes(["alice_fc7", 0, 0, 2])
      ShowText(["\\n<Alice>"])
      ShowText(["……"])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["rucyfina_fc2", 0, 0, 2])
    ShowText(["\\n<Lucifina>"])
    ShowText(["I envy those who can enjoy the privileges of the weak."])
    ShowTextAttributes(["lusia_fc1", 4, 0, 2])
    ShowText(["\\n<Lucia>"])
    ShowText(["...Everyone has their own thoughts, don't they?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    ConditionalBranch([2, "A", 1])
      ControlSelfSwitch(["A", 0])
      ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Hey... Luka, it's you..."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Leaning against the wall, Heinrich is sitting down!"])
      ShowText(["He seems to have taken quite a bit of damage, but it's not life-threatening!"])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Heinrich!!"])
      ShowText(["What on earth happened...?"])
      ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["There's no need to explain the reason for coming here, right?"])
      ShowText(["But I'm lacking in power, and this is the result..."])
      ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["It's fine; it's not damage that leads to death."])
      ShowText(["You all should continue ahead as you are."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["But we can't just leave you behind...!"])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Luka..."])
        ShowText(["Heinrich is fighting not against Lily, but against himself."])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This battle is one that no one but him can interfere with."])
        ShowText(["In fact, if you carelessly intervene, you'll only disrupt the fight."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Luka..."])
        ShowText(["Heinrich is fighting not against Lily, but against himself."])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This battle is one that no one but him can interfere with."])
        ShowText(["In fact, if you carelessly intervene, you'll only disrupt the fight."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["Luka..."])
        ShowText(["Heinrich is fighting not against Lily, but against himself."])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["This battle is one that no one but him can interfere with."])
        ShowText(["In fact, if you carelessly intervene, you'll only disrupt the fight."])
        Empty([])
      BranchEnd([])
      ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["...That's how it is."])
      ShowText(["You all should continue your own battles."])
      ShowTextAttributes(["ruka_fc1", 0, 0, 2])
      ShowText(["\\n<Luka>"])
      ShowText(["Heinrich..."])
      ShowText(["We will definitely fight together."])
      ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["Yeah... definitely."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If I reach out here, it will interfere with Heinrich's lonely battle."])
      ShowText(["We can only believe in him and move forward――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([2, "A", 0])
      ShowTextAttributes(["heinrich_fc1", 5, 0, 2])
      ShowText(["\\n<Heinrich>"])
      ShowText(["If we rest here for a while, it should be fine."])
      ShowText(["You all should continue your own battles."])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["If I reach out here, it will interfere with Heinrich's lonely battle."])
      ShowText(["We can only believe in him and move forward――"])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([922, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    ConditionalBranch([12, "unlock_level < 1"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2555, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 46
Name = "EV046"

  Page 0
    ConditionalBranch([12, "unlock_level < 2"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([2846, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([926, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The jar was a honey jar!"])
    BattleProcessing([0, 2493, false, false])
    ControlSelfSwitch(["A", 0])
    Empty([])

  Page 1
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    ControlSwitches([3473, 3473, 0])
    PlaySE(["RPG::SE(@name=\"Heal7\", @pitch=100, @volume=80)"])
    FlashScreen(["Color(@red=255.0, @green=255.0, @blue=255.0, @alpha=255.0)", 30, true])
    RecoverAll([0, 0])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The party's HP and MP have been fully recovered!"])
    Wait([30])
    ConditionalBranch([0, 3473, 1])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["It seems there is a warp function, but the destination is not registered..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([0, 3473, 0])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["Where do you want to warp to?"])
      ShowChoices([["Entrance", "Deepest part", "Quit"], 3])
      When([0, "入り口"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 360, 41, 35, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([1, "最奥"])
        PlaySE(["RPG::SE(@name=\"Magic2\", @pitch=100, @volume=80)"])
        TransferPlayer([0, 363, 31, 15, 2, 1])
        ExitEventProcessing([])
        Empty([])
      When([2, "やめる"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])
